netId: Difference between revisions

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<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on April 2, 2015 - 09:55 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
[[netId]] in SP is "". Here is the function that will give you universal [[netId]] that works both in SP and MP
<code>KK_fnc_netId <nowiki>=</nowiki> {
[[if]] ([[isMultiplayer]]) [[exitWith]] {[[netId]] _this};
[[private]] "_netId";
_netId <nowiki>=</nowiki> _this [[getVariable]] "_netId";
[[if]] ([[isNil]] "_netId") [[then]] {
KK_var_globID <nowiki>=</nowiki> ([[missionNamespace]] [[getVariable]] ["KK_var_globID", 0]) + 1;
_netId <nowiki>=</nowiki> [[format]] ["0:%1", KK_var_globID];
_this [[setVariable]] ["_netId", _netId];
};
_netId
};
//example
_playerNetId <nowiki>=</nowiki> [[player]] [[call]] KK_fnc_netId;
</code>
</dd>
</dl>
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Revision as of 11:55, 2 April 2015

Hover & click on the images for description

Description

Description:
Unique ID of object or group.
Groups:
Uncategorised

Syntax

Syntax:
netId var
Parameters:
var: Object or Group
Return Value:
String

Examples

Example 1:
_playerNetId = netId player;

Additional Information

See also:
objectFromNetId

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 2, 2015 - 09:55 (UTC)
Killzone Kid
netId in SP is "". Here is the function that will give you universal netId that works both in SP and MP KK_fnc_netId = { if (isMultiplayer) exitWith {netId _this}; private "_netId"; _netId = _this getVariable "_netId"; if (isNil "_netId") then { KK_var_globID = (missionNamespace getVariable ["KK_var_globID", 0]) + 1; _netId = format ["0:%1", KK_var_globID]; _this setVariable ["_netId", _netId]; }; _netId }; //example _playerNetId = player call KK_fnc_netId;