ppEffectForceInNVG: Difference between revisions

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{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|gr1= Camera Control
|gr1= Camera Control


| Forces use of [[Post process effects]] in NVG.
|eff=local
 
| number '''ppEffectForceInNVG''' bool


|p1= number: [[Number]]
|descr= Forces use of [[Post Process Effects]] in NVG.


|p2= bool: [[Boolean]]
|s1= ppHandle [[ppEffectForceInNVG]] force


| [[Nothing]]
|p1= ppHandle: [[Number]] -  Handle of the post processing returned by [[ppEffectCreate]]


|x1= <code>_ppGrain [[ppEffectForceInNVG]] [[true]];</code>
|p2= force: [[Boolean]]


|r1= [[Nothing]]


| [[Post process effects]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCreate]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]]
|x1= <sqf>_ppGrain ppEffectForceInNVG true;</sqf>


| |MPBEHAVIOUR=  
|seealso= [[Post Process Effects]] [[ppEffectEnable]] [[ppEffectEnabled]] [[ppEffectDestroy]] [[ppEffectCreate]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectAdjust]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 00:24, 13 July 2022

Hover & click on the images for description

Description

Description:
Forces use of Post Process Effects in NVG.
Groups:
Camera Control

Syntax

Syntax:
ppHandle ppEffectForceInNVG force
Parameters:
ppHandle: Number - Handle of the post processing returned by ppEffectCreate
force: Boolean
Return Value:
Nothing

Examples

Example 1:
_ppGrain ppEffectForceInNVG true;

Additional Information

See also:
Post Process Effects ppEffectEnable ppEffectEnabled ppEffectDestroy ppEffectCreate ppEffectCommit ppEffectCommitted ppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note