ppEffectForceInNVG: Difference between revisions

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m (Text replacement - "Post process effects" to "Post Process Effects")
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|game1= arma3
|game1= arma3
|version1= 0.50
|version1= 0.50


Line 9: Line 8:
|eff=local
|eff=local


|descr= Forces use of [[Post process effects]] in NVG.
|descr= Forces use of [[Post Process Effects]] in NVG.


|s1= ppHandle '''ppEffectForceInNVG''' force
|s1= ppHandle [[ppEffectForceInNVG]] force


|p1= ppHandle: [[Number]] -  Handle of the post processing returned by [[ppEffectCreate]]
|p1= ppHandle: [[Number]] -  Handle of the post processing returned by [[ppEffectCreate]]
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_ppGrain [[ppEffectForceInNVG]] [[true]];</code>
|x1= <sqf>_ppGrain ppEffectForceInNVG true;</sqf>


|seealso= [[Post process effects]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCreate]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]]
|seealso= [[Post Process Effects]] [[ppEffectEnable]] [[ppEffectEnabled]] [[ppEffectDestroy]] [[ppEffectCreate]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectAdjust]]
}}
}}

Revision as of 00:24, 13 July 2022

Hover & click on the images for description

Description

Description:
Forces use of Post Process Effects in NVG.
Groups:
Camera Control

Syntax

Syntax:
ppHandle ppEffectForceInNVG force
Parameters:
ppHandle: Number - Handle of the post processing returned by ppEffectCreate
force: Boolean
Return Value:
Nothing

Examples

Example 1:
_ppGrain ppEffectForceInNVG true;

Additional Information

See also:
Post Process Effects ppEffectEnable ppEffectEnabled ppEffectDestroy ppEffectCreate ppEffectCommit ppEffectCommitted ppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note