selectionPosition

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Description

Description:
Description needed
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
selectionName: String
Return Value:
Return value needed

Alternative Syntax

Syntax:
object selectionPosition [selectionName, LODName] Template:Since
Parameters:
object: Object
[selectionName, LODName]: Array
selectionName: String
LODName: String - LOD name, one of the following:
  • "Memory"
  • "Geometry"
  • "FireGeometry"
  • "LandContact"
  • "HitPoints"
Return Value:
Array - [x,y,z] relative position in model space

Examples

Example 1:
_inModelPosition = player selectionPosition "head_hit";
Example 2:
_inModelPosition = player selectionPosition "pelvis";
Example 3:
_inModelPosition = player selectionPosition "head";
Example 4:
_inModelPosition = player selectionPosition "camera";

Additional Information

See also:
modelToWorldselectionNames

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 5, 2007 - 12:24
Giova
To know more selections simply create an eventHandler damage on an object.
Posted on July 29, 2015 - 09:35 (UTC)
Jezuro
Since 1.49.131660, you can use an alternative syntax:

object selectionPosition [selectionName, lodName]

lodName: "Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"

If the given selectionName is not found in the given lod, [0,0,0] is returned.
Posted on June 25, 2017 - 15:13 (UTC)
Killzone Kid
Do use the filter that comes with Alt Syntax to suit your needs. For example player has 3 selections called "head" and their selectionPositions are quite different from each other: player selectionPosition ["head", "Memory"]; // [0.173798,0.330415,1.37783] player selectionPosition ["head", "FireGeometry"]; // [0.14375,0.206039,1.44689] player selectionPosition ["head", "HitPoints"]; // [0.144257,0.306769,1.53471]