setAmmo: Difference between revisions

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m (See Also ammo)
m (template:command argument fix)
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| unit '''setAmmo''' [weapon, count] |= Syntax
| unit '''setAmmo''' [weapon, count] |= Syntax


|p1= unit: [[Object]] - Gunner or vehicle.  |= PARAMETER1
|p1= unit: [[Object]] - Gunner or vehicle.  |PARAMETER1=  


|p2= [weapon, count]: [[Array]]  |= PARAMETER2
|p2= [weapon, count]: [[Array]]  |PARAMETER2=  


|p3= weapon: [[String]]  |= PARAMETER3
|p3= weapon: [[String]]  |PARAMETER3=  


|p4= count: [[Number]]  |= PARAMETER4
|p4= count: [[Number]]  |PARAMETER4=  


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




|x1= Set player's handgun magazine ammo count to 10 rounds:
|x1= Set player's handgun magazine ammo count to 10 rounds:
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[handgunWeapon]] [[player]], 10];</code>|= EXAMPLE1
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[handgunWeapon]] [[player]], 10];</code>|EXAMPLE1=
|x2= Set player's current weapon magazine ammo count to 1 round:
|x2= Set player's current weapon magazine ammo count to 1 round:
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[player]], 1];</code>|= EXAMPLE2
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[player]], 1];</code>|EXAMPLE2=
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
<code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] {
<code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] {
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} [[else]] {
} [[else]] {
[[hint]] "Vehicle must be local to this machine for 'setAmmo' to work";
[[hint]] "Vehicle must be local to this machine for 'setAmmo' to work";
};</code>|= EXAMPLE3
};</code>|EXAMPLE3=
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[primaryWeapon]] [[player]], 1000000]; //full mag with default ammo count
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[primaryWeapon]] [[player]], 1000000]; //full mag with default ammo count
</code>|= EXAMPLE4
</code>|EXAMPLE4=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[ammo]], [[setFuel]], [[setHit]] |= SEEALSO
| [[ammo]], [[setFuel]], [[setHit]] |SEEALSO=  


| |= MPBEHAVIOUR
| |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:36, 7 April 2019

Hover & click on the images for description

Description

Description:
Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be local to the computer where command is executed.
Groups:
Uncategorised

Syntax

Syntax:
unit setAmmo [weapon, count]
Parameters:
unit: Object - Gunner or vehicle.
[weapon, count]: Array
weapon: String
count: Number
Return Value:
Nothing

Examples

Example 1:
Set player's handgun magazine ammo count to 10 rounds: player setAmmo [handgunWeapon player, 10];
Example 2:
Set player's current weapon magazine ammo count to 1 round: player setAmmo [currentWeapon player, 1];
Example 3:
If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds: if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; };
Example 4:
If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: player setAmmo [primaryWeapon player, 1000000]; //full mag with default ammo count

Additional Information

See also:
ammosetFuelsetHit

Notes

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Notes

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