setBleedingRemaining: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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| [[Nothing]]
| [[Nothing]]


|x1= <code>_unit [[setBleedingRemaining]] 60;
|x1= <code>_unit [[setBleedingRemaining]] 60;
</code>
</code>


|x2= <code>[[player]] [[setDamage]] 0.25;
|x2= <code>[[player]] [[setDamage]] 0.25;
[[player]] [[setBleedingRemaining]] 120;
[[player]] [[setBleedingRemaining]] 120;
</code>
</code>


| [[getBleedingRemaining]], [[isBurning]], [[isBleeding]]
| [[getBleedingRemaining]], [[isBurning]], [[isBleeding]]

Revision as of 18:56, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
Groups:
Object Manipulation

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

See also:
getBleedingRemainingisBurningisBleeding

Notes

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