setBleedingRemaining: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| arma3 |Game name=
|game1= arma3
|version1= 0.50


|0.50|Game version=
|gr1= Object Manipulation


|gr1= Object Manipulation |GROUP1=
|descr= Sets for how many seconds injured unit leaves blood trail.
The unit damage must be >= 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind.


| Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. |DESCRIPTION=
|s1= unit [[setBleedingRemaining]] time


| unit '''setBleedingRemaining''' time |SYNTAX=
|p1= unit: [[Object]]


|p1= unit: [[Object]] |PARAMETER1=
|p2= time: [[Number]]


|p2= time: [[Number]] |PARAMETER2=
|r1= [[Nothing]]


| [[Nothing]] |RETURNVALUE=  
|x1= <sqf>_unit setBleedingRemaining 60;</sqf>


|x2= <sqf>
player setDamage 0.25;
player setBleedingRemaining 120;
</sqf>


|x1= <code>_unit [[setBleedingRemaining]] 60;
|seealso= [[getBleedingRemaining]] [[isBurning]] [[isBleeding]]
</code>|EXAMPLE1=
 
 
|x2= <code>[[player]] [[setDamage]] 0.25;
[[player]] [[setBleedingRemaining]] 120;
</code>|EXAMPLE2=
 
 
| [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] |SEEALSO=
 
|  |MPBEHAVIOUR=
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:02, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
Groups:
Object Manipulation

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

See also:
getBleedingRemaining isBurning isBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note