setBleedingRemaining: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 46: Line 46:
<dd class="notedate">Posted on November 8, 2014 - 10:56 (UTC)</dd>
<dd class="notedate">Posted on November 8, 2014 - 10:56 (UTC)</dd>
<dt class="note">[[User:Yourry|Yourry]]</dt>
<dt class="note">[[User:Yourry|Yourry]]</dt>
<dd class="note">For the command to work, it is necessary that the soldier is injured (getdammage player > 0)
<dd class="note">For the command to work, it is necessary that the soldier is injured (getdammage player > 0.1)
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 13:33, 8 November 2014

Hover & click on the images for description

Description

Description:
Sets bleeding time remaining.
Groups:
Uncategorised

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
player setBleedingRemaining 60;

Additional Information

See also:
getBleedingRemainingisBurningisBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on November 8, 2014 - 10:56 (UTC)
Yourry
For the command to work, it is necessary that the soldier is injured (getdammage player > 0.1)