setCustomSoundController

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Description

Description:
Sets value of the specified custom sound controller to be used in simple expressions in config. Returns true if value was set to the controller, false if command fails, for example if vehicle is not a transport or controller name is not recognised.
Custom sound controller name is case sensitive and of the following format:

format ["CustomSoundController%1", _number];

Where _number is a number from 1 to getCustomSoundControllerCount (currently 32)
Groups:
Sounds

Syntax

Syntax:
setCustomSoundController [vehicle, controller, value]
Parameters:
vehicle: Object - a transport type vehicle. Does not work on characters or buildings
controller: String - name of the custom sound controller - needs to be full string e.g "CustomSoundController1". It goes from "CustomSoundController1" to "CustomSoundController32"
value: Number - desired value
Return Value:
Boolean - true on success

Examples

Example 1:
Change value of CustomSoundController1 to 12
setCustomSoundController [vehicle player, "CustomSoundController1", 12];

Additional Information

See also:
Arma 3: Sound getCustomSoundController getCustomSoundControllerCount getSoundController getSoundControllerResult getAllSoundControllers getEnvSoundController getAllEnvSoundControllers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note