setLightUseFlare: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|gr1= Lights
|arg= local |=
|eff= local |= Effects in MP
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| Sets if light has flare.  |= Description
|arg= local
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| light '''setLightUseFlare''' bool |= Syntax
|eff= local


|p1= light: [[Object]]  |= PARAMETER1
|descr= Sets if light has flare.


|p2= bool: [[Boolean]] |= PARAMETER2
|s1= light [[setLightUseFlare]] bool


| [[Nothing]] |= RETURNVALUE
|p1= light: [[Object]]


|p2= bool: [[Boolean]]


|x1= <code>myLight setLightUseFlare true;</code> |= Example 1
|r1= [[Nothing]]
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| [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightBrightness]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also
|x1= <sqf>myLight setLightUseFlare true;</sqf>


| |= MPBEHAVIOUR
|seealso= [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightBrightness]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
{{Note
<dl class='command_description'>
|user= ffur2007slx2_5
<!-- Note Section BEGIN -->
|timestamp= 20140325185000
<dd class="notedate">Posted on Mar 25, 2014 - 18:50
|text= <nowiki/>
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">1. In ArmA3 ver 1.14 flare color can be changed via [[setLightColor]].<br>
# In {{arma3}} ver 1.14 flare color can be changed via [[setLightColor]].
2. Flare won't have visual presentation in daytime.<br>
# Flare won't have visual presentation in daytime.
3. [[setLightUseFlare]] needs to be used together with [[setLightFlareSize]] and [[setLightFlareMaxDistance]] so that a flare can be seen.
# [[setLightUseFlare]] needs to be used together with [[setLightFlareSize]] and [[setLightFlareMaxDistance]] so that a flare can be seen.
<!-- Note Section END -->
}}
</dl>
 
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 00:45, 14 May 2023

Hover & click on the images for description

Description

Description:
Sets if light has flare.
Groups:
Lights

Syntax

Syntax:
light setLightUseFlare bool
Parameters:
light: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
myLight setLightUseFlare true;

Additional Information

See also:
setLightAmbient setLightColor lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightBrightness setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Mar 25, 2014 - 18:50 (UTC)
  1. In Arma 3 ver 1.14 flare color can be changed via setLightColor.
  2. Flare won't have visual presentation in daytime.
  3. setLightUseFlare needs to be used together with setLightFlareSize and setLightFlareMaxDistance so that a flare can be seen.