setObjectMaterial: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 27: Line 27:
car [[setObjectMaterial]] [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];</code>
car [[setObjectMaterial]] [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];</code>


|seealso= [[getObjectMaterials]] [[setObjectTextureGlobal]], [[getObjectTextures]], [[setObjectTexture]], [[setObjectMaterialGlobal]]
|seealso= [[getObjectMaterials]] [[setObjectTextureGlobal]] [[getObjectTextures]], [[setObjectTexture]], [[setObjectMaterialGlobal]]
}}
}}

Revision as of 18:58, 20 January 2022

Hover & click on the images for description

Description

Description:
Sets material of object selection. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterial [selectionNumber, material]
Parameters:
obj: Object
[selectionNumber, material]: Array
selectionNumber: Number
material: String
Return Value:
Nothing

Examples

Example 1:
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
getObjectMaterials setObjectTextureGlobal getObjectTexturessetObjectTexturesetObjectMaterialGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note