setObjectMaterial: Difference between revisions

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(2.09 update)
m (Rewrite 2.10)
 
Line 16: Line 16:
|p1= obj: [[Object]]
|p1= obj: [[Object]]


|p2= selectionNumber: [[Number]] or [[String]] (since {{GVI|arma3|2.09}})
|p2= selectionNumber: [[Number]] or [[String]] (since {{GVI|arma3|2.10}})


|p3= material: [[String]]
|p3= material: [[String]]

Latest revision as of 09:56, 28 June 2022

Hover & click on the images for description

Description

Description:
Sets material of object selection. The selection number is defined through the hiddenselection[] = {} array in the vehicle's config (starting with 0).
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterial [selectionNumber, material]
Parameters:
obj: Object
selectionNumber: Number or String (since Arma 3 logo black.png2.10)
material: String
Return Value:
Nothing

Examples

Example 1:
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
getObjectMaterials setObjectTextureGlobal getObjectTextures setObjectTexture setObjectMaterialGlobal

Notes

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