setObjectMaterial: Difference between revisions

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(see also)
(see also)
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| [[getObjectMaterials]], [[setObjectTextureGlobal]], [[getObjectTextures]], [[setObjectTexture]] |= SEEALSO  
| [[getObjectMaterials]], [[setObjectTextureGlobal]], [[getObjectTextures]], [[setObjectTexture]], [[setObjectMaterialGlobal]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 16:05, 8 September 2015

Hover & click on the images for description

Description

Description:
Sets material of object selection. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Groups:
Uncategorised

Syntax

Syntax:
obj setObjectMaterial [selectionNumber, material]
Parameters:
obj: Object
[selectionNumber, material]: Array
selectionNumber: Number
material: String
Return Value:
Nothing

Examples

Example 1:
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
getObjectMaterialssetObjectTextureGlobalgetObjectTexturessetObjectTexturesetObjectMaterialGlobal

Notes

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Notes

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