setParticleClass: Difference between revisions

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Revision as of 01:55, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Particles

Syntax

Syntax:
Syntax needed
Parameters:
source: Object - particle source
className: String - CfgCloudlets class
Return Value:
Return value needed

Examples

Example 1:
_source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachTo [_object,[0,0,0]];

Additional Information

See also:
Arma 3 Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on June 28, 2015 - 21:17 (UTC)
Waffle SS.
This can be very useful for getting features that can't normally be added with commands, such as AI view blocking and particles that can only be above/underwater.