setSystemOfUnits: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "")
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|x1= <code>[[if]] ([[player]] [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code>
|x1= <code>[[if]] ([[player]] [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code>


| [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]]
|seealso= ‎[[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]]
}}
}}

Revision as of 04:11, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
SystemBroken Commands

Syntax

Syntax:
setSystemOfUnits value
Parameters:
value: Number - possible values are:
0 - metric
1 - mixed
2 - imperial
Return Value:
Nothing

Examples

Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };

Additional Information

See also:
forceRotorLibSimulationAdvanced Helicopter Flight ModelRotorLib commands systemOfUnits

Notes

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