setUserActionText: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|arg= global
|arg= global
Line 11: Line 10:
|gr1= Interaction
|gr1= Interaction


| Changes user added action (see [[addAction]]) menu item text. <br><br>
|descr= [[Image:setUserActionText.jpg|right|350px]] Changes user added action (see [[addAction]]) menu item text. <br><br>


Since Arma 3 v1.61.136587 it is possible to set 2 more optional texts, one for background and one for foreground when action is displayed on the screen (''showWindow'' <nowiki>=</nowiki> [[true]])<br><br>
|s1= object [[setUserActionText]] [actionIndex, textMenu, textWindowBackground, textWindowForeground]
[[Image:setUserActionText.jpg|500px]]


| object '''setUserActionText''' [actionIndex, textMenu, textWindowBackground, textWindowForeground]
|p1= object: [[Object]] - object the action is added to


|p1= object: [[Object]] - object the action is added to
|p2= actionIndex: [[Number]] - action id returned by [[addAction]]


|p2= [actionIndex, textMenu, textWindowBackground, textWindowForeground] : [[Array]]
|p3= textMenu: [[String]] or [[Structured Text]] - Text title shown in scroll action menu


|p3= actionIndex: [[Number]] - action id returned by [[addAction]]
|p4= textWindowBackground: [[String]] or [[Structured Text]] - (Optional, default "") background text
|p4since= arma3 1.62


|p4= textMenu: [[String]] or [[Structured Text]] - Text title shown in scroll action menu
|p5= textWindowForeground: [[String]] or [[Structured Text]] - (Optional, default "") foreground text
|p5= textWindowBackground (Optional): [[String]] or [[Structured Text]] - Text displayed at background (''Since Arma 3 v1.61.136587'')
|p5since= arma3 1.62
|p6= textWindowForeground (Optional): [[String]] or [[Structured Text]] - Text displayed at foreground (''Since Arma 3 v1.61.136587'')


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_id = [[player]] [[addAction]] ["Hello", ""];
|x1= <sqf>_id = player addAction ["Hello", ""];
[[player]] [[setUserActionText]] [_id, "Good Bye"];</code>
player setUserActionText [_id, "Good Bye"];</sqf>


|x2= <code>_id = billboard [[addAction]] ["Some Action", {}];
|x2= <sqf>
billboard [[setUserActionText]] [
_id = billboard addAction ["Some Action", {}];
billboard setUserActionText [
_id,  
_id,  
"Some Action",  
"Some Action",  
<nowiki>"<t color='#ff0000'>Background-----------------</t><br>Multiline<br>Multiline<br>Multiline<br>. . ."</nowiki>,  
"<t color='#ff0000'>Background-----------------</t><br>Multiline<br>Multiline<br>Multiline<br>. . .",  
<nowiki>"<t color='#00ff00'>-----------------Foreground</t>"</nowiki>
"<t color='#00ff00'>-----------------Foreground</t>"
];</code>
];
</sqf>


|seealso= [[actionIDs]], [[actionParams]], [[addAction]], [[inGameUISetEventHandler]], [[showHUD]], [[inputAction]], [[removeAction]], [[removeAllActions]], [[action]]
|seealso= [[actionIDs]] [[actionParams]] [[addAction]] [[inGameUISetEventHandler]] [[showHUD]] [[inputAction]] [[removeAction]] [[removeAllActions]] [[action]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 16:17, 13 May 2022

Hover & click on the images for description

Description

Description:
setUserActionText.jpg
Changes user added action (see addAction) menu item text.

Groups:
Interaction

Syntax

Syntax:
object setUserActionText [actionIndex, textMenu, textWindowBackground, textWindowForeground]
Parameters:
object: Object - object the action is added to
actionIndex: Number - action id returned by addAction
textMenu: String or Structured Text - Text title shown in scroll action menu
since Arma 3 logo black.png1.62
textWindowBackground: String or Structured Text - (Optional, default "") background text
since Arma 3 logo black.png1.62
textWindowForeground: String or Structured Text - (Optional, default "") foreground text
Return Value:
Nothing

Examples

Example 1:
_id = player addAction ["Hello", ""]; player setUserActionText [_id, "Good Bye"];
Example 2:
_id = billboard addAction ["Some Action", {}]; billboard setUserActionText [ _id, "Some Action", "<t color='#ff0000'>Background-----------------</t><br>Multiline<br>Multiline<br>Multiline<br>. . .", "<t color='#00ff00'>-----------------Foreground</t>" ];

Additional Information

See also:
actionIDs actionParams addAction inGameUISetEventHandler showHUD inputAction removeAction removeAllActions action

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note