setVariable: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma1 |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
|version2= 1.00


|arg= global|Arguments in MP=
|game3= arma2oa
|eff= local |Effects in MP=
|version3= 1.50


|gr1= Multiplayer |GROUP1=
|game4= tkoh
|version4= 1.00


|gr2= Variables |GROUP2=
|game5= arma3
____________________________________________________________________________________________
|version5= 0.50


| Set variable to given value in the variable space of given element.<br>
|arg= global
To remove a variable, set it to [[nil]] (e.g. {{Inline code|[[player]] [[setVariable]] ["varname", [[nil]]<nowiki>]</nowiki>;}}).<br>
 
When variable is set on [[Task]], it is not actually set on task itself, but on FSM attached to the task. So if there is no FSM [[setVariable]] will not work.<br>
|eff= local
When variable is set on [[Location]], it works only with locations created with [[createLocation]].<br>
 
All supported variable types:
|gr1= Variables
 
|gr2= Namespaces
 
|gr3= Multiplayer
 
|descr= Set variable to given value in the variable space of given element. Can be used to broadcast variables over the network.<br>
To remove a variable, set it to [[nil]] (see {{Link|#Example 5}}) - note that this does not work the same on [[Object]] namespaces (the variable will be set to [[nil]] but will not be removed and will remain listed by [[allVariables]]).
 
{{Feature|warning|
[[missionNamespace]], [[uiNamespace]], [[parsingNamespace]] and [[profileNamespace]] variables '''cannot''' be named as commands - e.g <sqf inline>missionNamespace setVariable ["west", 123];</sqf> will result in a {{hl|Reserved variable in expression}} error, [[west]] being a scripting command (other namespaces do not have such limitation). See also [[:Category:Scripting Commands|all available script commands]].
}}
 
|s1= varspace [[setVariable]] [name, value, public]
 
|p1= varspace: variable space in which variable can be set. Can be one of:
{{Columns|2|
* [[Namespace]]
* [[Namespace]]
* [[Object]]
* [[Object]]
** {{GVI|arma3|2.10|size= 0.75}} {{hl|CfgAmmo}} [[Object]]s
** {{Icon|unchecked}} {{hl|CfgNonAIVehicles}} [[Object]]s
* [[Group]]
* [[Group]]
* [[Team Member]]
* [[Location]] ([[createLocation|scripted ones]] only)
* [[Task]] (FSM Task)
* {{GVI|arma2|1.00|size= 0.75}} [[Team Member]]
* [[Location]] (only [[createLocation | scripted]] locations)
* {{GVI|arma2|1.00|size= 0.75}} [[Task]] - ''value'' will actually be set on the [[Task]]'s [[FSM]] '''if''' it exists.
* [[Control]] (since Arma 3 v1.55.133553)
* {{GVI|arma3|0.50|size= 0.75}} [[Control]]
* [[Display]] (since Arma 3 v1.55.133553)
* {{GVI|arma3|0.50|size= 0.75}} [[Display]]
 
}}
{{Feature|arma3|In Arma 3 it is possible to broadcast [[nil]] value}}
{{Warning | [[missionNamespace]], [[uiNamespace]], [[parsingNamespace]] and [[profileNamespace]] variable names could be any string, except for the reserved names, which are normally script command names. For example: <tt>[[missionNamespace]] setVariable ["west", 123];</tt> will result in error:
Error in expression <missionNamespace setVariable ["west", 123];>
    Error position: <setVariable ["west", 123];>
    Error Reserved variable in expression 
as [[west]] is a script command. Other varspaces do not have such limitation. You can always check for all available script commands by running [[Arma_3_Utilities#Script_Commands | utility number 5]]}} |Description=
____________________________________________________________________________________________
 
| varspace [[setVariable]] [name, value] |Syntax 1=


|p1= varspace: [[Namespace]], [[Object]], [[Group]], [[Team_Member]], [[Task]], [[Location]], [[Control]], [[Display]] - variable space in which variable can be set |Parameter 1=
|p2= name: [[String]] - variable name ([[Identifier]])
|p2= [name, value]: [[Array]] |Parameter 2=
|p3= name: [[String]] - variable name |Parameter 3=
|p4= value: [[Anything]] - variable value |Parameter 4=


| [[Nothing]] |Return value=
|p3= value: [[Anything]] - variable value


| s2 = varspace [[setVariable]] [name, value, public] |Syntax 2=
|p4= public - (Optional, default: [[false]]) can be one of:
* [[Boolean]] - if set to [[true]], the variable is broadcast globally and is persistent ([[Multiplayer Scripting#Join In Progress|JIP]] compatible) {{Icon|globalEffect|32}}
* [[Number]] - the variable is only set on the client with the given [[Multiplayer Scripting#Machine network ID|Machine network ID]]. If the number is negative, the variable is set on every client except for the one with the given ID.
* [[Array]] of [[Number]]s - array of [[Multiplayer Scripting#Machine network ID|Machine network IDs]]


|p21= varspace: [[missionNamespace]], [[Object]] or [[Group]] - variable space in which variable can be set |Parameter 21=
This parameter is only available if the '''varspace''' parameter is a [[Namespace]], [[Object]] or [[Group]]. Furthermore, only the following [[:Category: Data Types|Data Types]] can be broadcast:
|p22= [name, value, public]: [[Array]] |Parameter 22=
{{{!}} class="wikitable align-center"
|p23= name: [[String]] - variable name |Parameter 23=
! Type
|p24= value: [[Anything]] - variable value (if public is [[true]], check [[publicVariable]] for what types are supported for broadcast) |Parameter 24=
{{!}} [[Number]]
|p25= public: [[Boolean]], [[Number]] or [[Array]] of [[Number]]s
{{!}} [[Boolean]]
* [[Boolean]] - when [[true]], the variable broadcast is global and persistent {{EffArg|cmd|eff|glob}}
{{!}} [[Object]]
* [[Number]] - the variable is set only on the client of given [[owner]] ([[clientOwner]]) id, or if id is negative, the variable is set on every client except the given one
{{!}} [[Group]]
* [[Array]] of [[Number]]s - array of [[owner]] ([[clientOwner]]) ids |Parameter 25=
{{!}} [[String]]
{{!}} [[Text]]
{{!}} [[Array]]
{{!}} [[Code]]
{{!}} [[Nothing]] ([[nil]])
{{!}} [[HashMap]]
{{!}}-
! Since
{{!}} {{GVI|ofp|1.34}}
{{!}} {{GVI|ofp|1.34}}
{{!}} {{GVI|ofp|1.34}}
{{!}} {{GVI|ofp|1.34}}
{{!}} {{GVI|arma1|1.00}}
{{!}} {{GVI|arma1|1.00}}
{{!}} {{GVI|arma1|1.09}}
{{!}} {{GVI|arma1|1.09}}
{{!}} {{GVI|arma3|1.26}}
{{!}} {{GVI|arma3|2.02}}
{{!}}}
|p4since= arma2 1.00


|r2= [[Nothing]] |Return value 2=
|r1= [[Nothing]]
____________________________________________________________________________________________


|x1= <code>_myTruck [[setVariable]] ["myPublicVariable", 123, [[true]]];</code> |Example 1=
|x1= <sqf>_myTruck setVariable ["TAG_myPublicVariable", 123, true];</sqf>


|x2= <code>_myTruck [[setVariable]] ["myLocalVariable", ["321", _var], [[false]]];</code> |Example 2=
|x2= <sqf>_myTruck setVariable ["TAG_myLocalVariable", ["321", _var], owner driver _myTruck];</sqf>


|x3= <code>[[missionNamespace]] [[setVariable]] ["myName", "KK"];
|x3= <sqf>missionNamespace setVariable ["TAG_myName", "Brian"];
[[hint]] myName; //KK</code> |Example 3=
hint TAG_myName; // hints "Brian"</sqf>


|x4= Get current value of a variable and if it is undefined, define it and get the defined value:<code>[[private]] _var = [[missionNamespace]] [[getVariable]] "varName";
|x4= Get the current value of a variable or, if it is undefined, define it and then get the value:
[[if]] ([[isNil]] "_var") [[then]]
<sqf>private _var = missionNamespace getVariable "VarName";
if (isNil "_var") then
{
{
[[missionNamespace]] [[setVariable]] ["varName", 123];
_var = 123;
_var = 123;
missionNamespace setVariable ["VarName", _var];
};
};
// _var here will contain current value of the variable varName</code> |Example 4=
// _var now contains the current value of the missionNamespace's variable varName</sqf>


|mp= The variable space of the object is '''local to each client''' and '''by default''' changes are not broadcast.<br>
|x5= Remove {{hl|TAG_myPublicVariable}} from [[missionNamespace]] (globally):
Since Arma 2: '''If''' the '''public''' parameter for supported types is ''<tt>true</tt>'', the value will be '''synchronized''' also for a [[Join In Progress|JIP]] player. |Multiplayer=
<sqf>missionNamespace setVariable ["TAG_myPublicVariable", nil, true];</sqf>


| [[getVariable]], [[allVariables]], [[setFSMVariable]], [[Multiplayer Scripting#Join In Progress|Multiplayer Scripting]]|See also=
|seealso= [[getVariable]] [[allVariables]] [[setFSMVariable]]
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= Killswitch
|timestamp= 20070818095100
|text= According to {{User|Suma}}, beginning with {{Name|arma1|short}} version 1.08:
{{Feature|quote|
[[setVariable]] now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.
'''Using it with buildings one should be aware the building may be discarded because of streaming'''. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable.
|{{User|Suma}}
|Talk:setVariable}}
}}


</dl>
{{Note
|user= Commy2
|timestamp= 20151209201800
|text= This command does not work with CfgAmmo or CfgNonAIVehicles objects, like bullets, mines or butterflies.
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|user= Leopard20
[[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]]
|timestamp= 20220323085950
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
|text= Since {{GVI|arma3|2.10}} [[setVariable]] works on CfgAmmo objects (such as bullets, missiles, grenades, mines, etc) as well.
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on December 9, 2015 - 20:18 (UTC)</dd>
<dt class="note">[[User:Commy2|Commy2]]</dt>
<dd class="note">
This command does not work with CfgAmmo or CfgNonAIVehicles objects, like bullets, mines or butterflies.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 15:38, 20 January 2023

Hover & click on the images for description

Description

Description:
Set variable to given value in the variable space of given element. Can be used to broadcast variables over the network.
To remove a variable, set it to nil (see Example 5) - note that this does not work the same on Object namespaces (the variable will be set to nil but will not be removed and will remain listed by allVariables).
missionNamespace, uiNamespace, parsingNamespace and profileNamespace variables cannot be named as commands - e.g missionNamespace setVariable ["west", 123]; will result in a Reserved variable in expression error, west being a scripting command (other namespaces do not have such limitation). See also all available script commands.
Groups:
VariablesNamespacesMultiplayer

Syntax

Syntax:
varspace setVariable [name, value, public]
Parameters:
varspace: variable space in which variable can be set. Can be one of:
name: String - variable name (Identifier)
value: Anything - variable value
since Logo A2.png1.00
public - (Optional, default: false) can be one of: This parameter is only available if the varspace parameter is a Namespace, Object or Group. Furthermore, only the following Data Types can be broadcast:
Type Number Boolean Object Group String Text Array Code Nothing (nil) HashMap
Since Logo A0.png1.34 Logo A0.png1.34 Logo A0.png1.34 Logo A0.png1.34 Logo A1 black.png1.00 Logo A1 black.png1.00 Logo A1 black.png1.09 Logo A1 black.png1.09 Arma 3 logo black.png1.26 Arma 3 logo black.png2.02
Return Value:
Nothing

Examples

Example 1:
_myTruck setVariable ["TAG_myPublicVariable", 123, true];
Example 2:
_myTruck setVariable ["TAG_myLocalVariable", ["321", _var], owner driver _myTruck];
Example 3:
missionNamespace setVariable ["TAG_myName", "Brian"]; hint TAG_myName; // hints "Brian"
Example 4:
Get the current value of a variable or, if it is undefined, define it and then get the value:
private _var = missionNamespace getVariable "VarName"; if (isNil "_var") then { _var = 123; missionNamespace setVariable ["VarName", _var]; }; // _var now contains the current value of the missionNamespace's variable varName
Example 5:
Remove TAG_myPublicVariable from missionNamespace (globally):
missionNamespace setVariable ["TAG_myPublicVariable", nil, true];

Additional Information

See also:
getVariable allVariables setFSMVariable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killswitch - c
Posted on Aug 18, 2007 - 09:51 (UTC)
According to Suma, beginning with ArmA version 1.08:
«
« setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable. » – Suma (source)
Commy2 - c
Posted on Dec 09, 2015 - 20:18 (UTC)
This command does not work with CfgAmmo or CfgNonAIVehicles objects, like bullets, mines or butterflies.
Leopard20 - c
Posted on Mar 23, 2022 - 08:59 (UTC)
Since Arma 3 logo black.png2.10 setVariable works on CfgAmmo objects (such as bullets, missiles, grenades, mines, etc) as well.