setVehicleAmmoDef: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|arg= local
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| Sets how much ammunition (compared to the current configuration of magazines, but fully loaded) the vehicle has.  |= Description
|eff= global
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| unit '''setVehicleAmmoDef''' value |= Syntax
|gr1= Unit Inventory


|p1= unit: [[Object]] - Unit or vehicle. |= PARAMETER1
|gr2= Vehicle Inventory


|p2= value: [[Number]] - From 0 (no ammo) to 1 (fully loaded). |= PARAMETER2
|descr= Sets how much ammunition (compared to the configuration of magazines defined in the vehicle's class) the vehicle has. Note that the ammo will only be added to [[Multiplayer Scripting#Locality|local]] turrets. To check the locality of turret use [[turretLocal]].


| [[Nothing]] |= RETURNVALUE
|s1= unit [[setVehicleAmmoDef]] value


|p1= unit: [[Object]] - Unit or vehicle.


|x1= <code>[[player]] [[setVehicleAmmoDef]] 0;</code>|= EXAMPLE1
|p2= value: [[Number]] - From 0 (no ammo) to 1 (fully loaded).


____________________________________________________________________________________________
|r1= [[Nothing]]


| [[setVehicleAmmo]], [[ammo]], [[setAmmo]], [[setAmmoCargo]] |= SEEALSO
|x1= <sqf>player setVehicleAmmoDef 0;</sqf>


| |= MPBEHAVIOUR
|seealso= [[setVehicleAmmo]] [[ammo]] [[setAmmo]] [[setAmmoCargo]] [[turretLocal]]
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}}
}}


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<dl class='command_description'>
 
<!-- Note Section BEGIN -->
<dt></dt>
<dd class="notedate">Posted on 2014-12-20 - 21:49 (UTC)</dd>
<dt class="note">[[User:Actium|Actium]]</dt>
<dd class="note">
For vehicles this command operates relative to its stock magazine loadout (i.e. its CfgVehicles magazines[] values). Thus ''setVehicleAmmoDef 1'' will fully restore a vehicle to its default ammunition capacity, resetting any changes made by intentionally/implicitly adding/removing magazines.
Use [[setVehicleAmmo]] to operate in relation to a vehicle's current magazine loadout.
--[[User:Actium|Actium]] ([[User talk:Actium|talk]]) 22:49, 20 December 2014 (CET)
</dd>


<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 00:13, 14 May 2023

Hover & click on the images for description

Description

Description:
Sets how much ammunition (compared to the configuration of magazines defined in the vehicle's class) the vehicle has. Note that the ammo will only be added to local turrets. To check the locality of turret use turretLocal.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit setVehicleAmmoDef value
Parameters:
unit: Object - Unit or vehicle.
value: Number - From 0 (no ammo) to 1 (fully loaded).
Return Value:
Nothing

Examples

Example 1:
player setVehicleAmmoDef 0;

Additional Information

See also:
setVehicleAmmo ammo setAmmo setAmmoCargo turretLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-12-20 - 21:49 (UTC)
Actium
For vehicles this command operates relative to its stock magazine loadout (i.e. its CfgVehicles magazines[] values). Thus setVehicleAmmoDef 1 will fully restore a vehicle to its default ammunition capacity, resetting any changes made by intentionally/implicitly adding/removing magazines. Use setVehicleAmmo to operate in relation to a vehicle's current magazine loadout. --Actium (talk) 22:49, 20 December 2014 (CET)