shownArtilleryComputer: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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| [[Boolean]]
| [[Boolean]]


|x1= <code>if ( '''shownArtilleryComputer''' ) then { hint "Artillery Computer shown on screen"; };
|x1= <code>if ( '''shownArtilleryComputer''' ) then { hint "Artillery Computer shown on screen"; };
</code>
</code>


| [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[inRangeOfArtillery]], [[commandArtilleryFire]], [[doArtilleryFire]], [[getArtilleryETA]]
| [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[inRangeOfArtillery]], [[commandArtilleryFire]], [[doArtilleryFire]], [[getArtilleryETA]]

Revision as of 19:11, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks whether the player has the artillery computer currently open.
Groups:
Artillery

Syntax

Syntax:
shownArtilleryComputer
Return Value:
Boolean

Examples

Example 1:
if ( shownArtilleryComputer ) then { hint "Artillery Computer shown on screen"; };

Additional Information

See also:
enableEngineArtillerygetArtilleryComputerSettingsinRangeOfArtillerycommandArtilleryFiredoArtilleryFiregetArtilleryETA

Notes

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