stance: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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* {{hl|""}} (on non-person [[Object|object]])
* {{hl|""}} (on non-person [[Object|object]])


|x1= <code>if (stance player == "STAND") then {[[hint]] "I am standing!"};</code>
|x1= <code>if (stance player == "STAND") then {hint "I am standing!"};</code>


|seealso= [[animationState]] [[unitPos]] [[pose]]
|seealso= [[animationState]] [[unitPos]] [[pose]]
}}
}}

Revision as of 12:19, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns the stance of the given unit.
Groups:
Unit Control

Syntax

Syntax:
stance unit
Parameters:
unit: Object
Return Value:
String - Can be:
  • "STAND"
  • "CROUCH"
  • "PRONE"
  • "UNDEFINED" (for example, swimming)
  • "" (on non-person object)

Examples

Example 1:
if (stance player == "STAND") then {hint "I am standing!"};

Additional Information

See also:
animationState unitPos pose

Notes

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