stance: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|game1= arma3
|game1= arma3
|version1= 0.50
|version1= 0.50


Line 9: Line 8:
|gr1= Unit Control
|gr1= Unit Control


|descr= Returns the stance of the given unit. It can be one of:
|descr= Returns the stance of the given unit.


|s1= '''stance''' unit
|s1= [[stance]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1= [[String]] - Can be:
|r1= [[String]] - Can be:
* <tt>"STAND"</tt>
* {{hl|"STAND"}}
* <tt>"CROUCH"</tt>
* {{hl|"CROUCH"}}
* <tt>"PRONE"</tt>
* {{hl|"PRONE"}}
* <tt>"UNDEFINED"</tt> (for example, swimming)
* {{hl|"UNDEFINED"}} (for example, swimming)
* <tt>""</tt> (on non-person [[Object|object]])
* {{hl|""}} (on non-person [[Object|object]])


|x1= <code>[[if]] ([[stance]] [[player]] == "STAND") [[then]] {[[hint]] "I am standing!"};</code>
|x1= <sqf>if (stance player == "STAND") then {hint "I am standing!"};</sqf>


|seealso= [[animationState]], [[unitPos]]
|seealso= [[animationState]] [[unitPos]] [[pose]]
}}
}}

Revision as of 11:25, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the stance of the given unit.
Groups:
Unit Control

Syntax

Syntax:
stance unit
Parameters:
unit: Object
Return Value:
String - Can be:
  • "STAND"
  • "CROUCH"
  • "PRONE"
  • "UNDEFINED" (for example, swimming)
  • "" (on non-person object)

Examples

Example 1:
if (stance player == "STAND") then {hint "I am standing!"};

Additional Information

See also:
animationState unitPos pose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note