unassignItem: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
No edit summary
(44 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|arg= global
|eff= global


|arg= global |=
|gr1= Unit Inventory
|eff= global |=
____________________________________________________________________________________________


| Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. |= Description
|descr= Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. See also [[unlinkItem]].
____________________________________________________________________________________________


| unit '''unassignItem''' item |= Syntax
|s1= unit [[unassignItem]] item


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


|p2= item: [[String]] |PARAMETER2=
|p2= item: [[String]]


| [[Nothing]] |RETURNVALUE=
|r1= [[Nothing]]


|x1= <sqf>_bluforUnit unassignItem "NVGoggles";
_bluforUnit removeItem "NVGoggles";
_opforUnit unassignItem "NVGoggles_OPFOR";
_opforUnit removeItem "NVGoggles_OPFOR";
_independentUnit unassignItem "NVGoggles_INDEP";
_independentUnit removeItem "NVGoggles_INDEP";</sqf>


|x1= <code>bluforUnit [[unassignItem]] "NVGoggles";
|x2= <sqf>{
bluforUnit [[removeItem]] "NVGoggles";
  _x unassignItem hmd _x; // Unassign (not remove) NVGs from all units. The class name of the NVG is not needed
opforUnit [[unassignItem]] "NVGoggles_OPFOR";
} forEach allUnits;</sqf>
opforUnit [[removeItem]] "NVGoggles_OPFOR";
independentUnit [[unassignItem]] "NVGoggles_INDEP";
independentUnit [[removeItem]] "NVGoggles_INDEP";</code>|EXAMPLE1=


____________________________________________________________________________________________
|seealso= [[assignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]] [[assignedItems]] [[removeAllAssignedItems]]
 
| [[assignItem]], [[addItem]], [[removeItem]], [[linkItem]], [[unlinkItem]], [[assignedItems]], [[removeAllAssignedItems]] |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 18:20, 9 April 2023

Hover & click on the images for description

Description

Description:
Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. See also unlinkItem.
Groups:
Unit Inventory

Syntax

Syntax:
unit unassignItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
_bluforUnit unassignItem "NVGoggles"; _bluforUnit removeItem "NVGoggles"; _opforUnit unassignItem "NVGoggles_OPFOR"; _opforUnit removeItem "NVGoggles_OPFOR"; _independentUnit unassignItem "NVGoggles_INDEP"; _independentUnit removeItem "NVGoggles_INDEP";
Example 2:
{ _x unassignItem hmd _x; // Unassign (not remove) NVGs from all units. The class name of the NVG is not needed } forEach allUnits;

Additional Information

See also:
assignItem addItem removeItem linkItem unlinkItem assignedItems removeAllAssignedItems

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note