unassignItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.50 | |||
|0.50 | |||
|arg= global | |arg= global | ||
Line 10: | Line 9: | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. | |descr= Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. See also [[unlinkItem]]. | ||
| unit | |s1= unit [[unassignItem]] item | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 18: | Line 17: | ||
|p2= item: [[String]] | |p2= item: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_bluforUnit unassignItem "NVGoggles"; | ||
_bluforUnit | _bluforUnit removeItem "NVGoggles"; | ||
_opforUnit | _opforUnit unassignItem "NVGoggles_OPFOR"; | ||
_opforUnit | _opforUnit removeItem "NVGoggles_OPFOR"; | ||
_independentUnit | _independentUnit unassignItem "NVGoggles_INDEP"; | ||
_independentUnit | _independentUnit removeItem "NVGoggles_INDEP";</sqf> | ||
|x2= < | |x2= <sqf>{ | ||
_x | _x unassignItem hmd _x; // Unassign (not remove) NVGs from all units. The class name of the NVG is not needed | ||
} | } forEach allUnits;</sqf> | ||
|seealso= [[assignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]] [[assignedItems]] [[removeAllAssignedItems]] | |||
| [[assignItem]] | |||
}} | }} | ||
Revision as of 17:20, 9 April 2023
Description
- Description:
- Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. See also unlinkItem.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit unassignItem item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Nothing
Examples
- Example 1:
- _bluforUnit unassignItem "NVGoggles"; _bluforUnit removeItem "NVGoggles"; _opforUnit unassignItem "NVGoggles_OPFOR"; _opforUnit removeItem "NVGoggles_OPFOR"; _independentUnit unassignItem "NVGoggles_INDEP"; _independentUnit removeItem "NVGoggles_INDEP";
- Example 2:
Additional Information
Notes
-
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