underwater: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
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| Returns whether the object is fully underwater<br><br>
| Returns whether the object is fully underwater<br><br>
{{Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}} |DESCRIPTION=
{{Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}} |DESCRIPTION=
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| '''underwater''' object |SYNTAX=
| '''underwater''' object |SYNTAX=
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|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|EXAMPLE2=  
|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|EXAMPLE2=  
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| [[isTouchingGround]], [[isAbleToBreathe]] |SEEALSO=  
| [[isTouchingGround]], [[isAbleToBreathe]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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Revision as of 05:17, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns whether the object is fully underwater

This command works well with Arma 3 mini-submarines, which was the primary design goal most likely
Groups:
Object Manipulation

Syntax

Syntax:
underwater object
Parameters:
object: Object - mini-submarine
Return Value:
Boolean - true if submerged

Examples

Example 1:
_isUnderwater = underwater vehicle player;
Example 2:
_isUnderwater = eyePos player select 2 < 0;

Additional Information

See also:
isTouchingGroundisAbleToBreathe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on February 2, 2017 - 18:08 (UTC)
Killzone Kid
This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.