underwater: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Returns whether the object is fully underwater{{Feature | Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}}
|descr= Returns whether the object is fully underwater{{Feature | Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}}


|s1= '''underwater''' object
|s1= '''underwater''' object


|p1= object: [[Object]] - mini-submarine
|p1= object: [[Object]] - mini-submarine

Revision as of 23:54, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns whether the object is fully underwater
This command works well with Arma 3 mini-submarines, which was the primary design goal most likely
Groups:
Object Manipulation

Syntax

Syntax:
underwater object
Parameters:
object: Object - mini-submarine
Return Value:
Boolean - true if submerged

Examples

Example 1:
_isUnderwater = underwater vehicle player;
Example 2:
_isUnderwater = eyePos player select 2 < 0;

Additional Information

See also:
isTouchingGroundisAbleToBreathe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 2, 2017 - 18:08 (UTC)
Killzone Kid
This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.