underwater: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Some wiki formatting)
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|x1= <sqf>_isUnderwater = underwater vehicle player;</sqf>
|x1= <sqf>_isUnderwater = underwater vehicle player;</sqf>


|x2= <code>_isUnderwater = eyePos player select 2 < 0;</code>
|x2= <sqf>_isUnderwater = eyePos player select 2 < 0;</sqf>


|seealso= [[isTouchingGround]] [[isAbleToBreathe]]
|seealso= [[isTouchingGround]] [[isAbleToBreathe]]

Revision as of 17:44, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns whether the object is fully underwater
This command works well with Arma 3 mini-submarines, which was the primary design goal most likely
Groups:
Object Manipulation

Syntax

Syntax:
underwater object
Parameters:
object: Object - mini-submarine
Return Value:
Boolean - true if submerged

Examples

Example 1:
_isUnderwater = underwater vehicle player;
Example 2:
_isUnderwater = eyePos player select 2 < 0;

Additional Information

See also:
isTouchingGround isAbleToBreathe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 2, 2017 - 18:08 (UTC)
Killzone Kid
This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.