underwater: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|gr1= Object Manipulation
|gr1= Object Manipulation


| Returns whether the object is fully underwater<br><br>
|descr= Returns whether the object is fully underwater.
{{Feature | Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}}
{{Feature|informative|This command works well with Arma 3 mini-submarines, which was most likely the primary design goal.}}


| '''underwater''' object
|s1= [[underwater]] object


|p1= object: [[Object]] - mini-submarine
|p1= object: [[Object]] - mini-submarine


| [[Boolean]] - [[true]] if submerged
|r1= [[Boolean]] - [[true]] if submerged


|x1= <code>_isUnderwater = [[underwater]] [[vehicle]] [[player]];</code>
|x1= <sqf>private _isUnderwater = underwater vehicle player;</sqf>


|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>
|x2= <sqf>private _isHeadUnderwater = eyePos player select 2 < 0;</sqf>


| [[isTouchingGround]], [[isAbleToBreathe]]
|seealso= [[isTouchingGround]] [[isAbleToBreathe]]
}}
}}


 
{{Note
{{GameCategory|arma3|New Scripting Commands}}
|user= Killzone_Kid
{{GameCategory|arma3|Scripting Commands}}
|timestamp= 20170202180800
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|text= This command is quite buggy with objects other than mini-subs. Code in {{Link|#Example 2}} is a good alternative.
 
}}
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on February 2, 2017 - 18:08 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note"> This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 18:44, 4 January 2023

Hover & click on the images for description

Description

Description:
Returns whether the object is fully underwater.
This command works well with Arma 3 mini-submarines, which was most likely the primary design goal.
Groups:
Object Manipulation

Syntax

Syntax:
underwater object
Parameters:
object: Object - mini-submarine
Return Value:
Boolean - true if submerged

Examples

Example 1:
private _isUnderwater = underwater vehicle player;
Example 2:
private _isHeadUnderwater = eyePos player select 2 < 0;

Additional Information

See also:
isTouchingGround isAbleToBreathe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Feb 02, 2017 - 18:08 (UTC)
This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.