weaponAccessories: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
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<dd class="note">
<dd class="note">
To check if currently selected muzzle has a silencer:
To check if currently selected muzzle has a silencer:
<code>hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";</code>
<sqf>hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";</sqf>
</dd>
</dd>



Revision as of 11:57, 13 May 2022

Hover & click on the images for description

Description

Description:
Get array with all items linked to a given weapon.
This command does not return loaded magazines, see weaponsItems
Groups:
Unit Inventory

Syntax

Syntax:
unit weaponAccessories weapon
Parameters:
unit: Object
weapon: String - primary, secondary or handgun
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]

Additional Information

See also:
weaponAccessoriesCargo handgunItems primaryWeaponItems secondaryWeaponItems weaponsItems weaponsItemsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 26, 2014 - 08:48 (UTC)
Killzone Kid
To check if currently selected muzzle has a silencer:
hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
Posted on March 16, 2015 - 12:03 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.