worldToModel: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
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| model '''worldToModel''' position |SYNTAX=
| model [[worldToModel]] position |SYNTAX=


|p1= model: [[Object]] |PARAMETER1=
|p1= model: [[Object]] |PARAMETER1=
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| [[Array]] - position relative to model, format [[PositionRelative]] |RETURNVALUE=
| [[Array]] - position relative to model, format [[PositionRelative]] |RETURNVALUE=


|x1= <code>_relPos = myObject [[worldToModel]] [0,0,0];
|x1= <code>_relPos = myObject [[worldToModel]] [0,0,0];</code> |EXAMPLE1=
</code>|EXAMPLE1=  


|x2= <code>_relPos = [[player]] [[worldToModel]] [[position]] car;
|x2= <code>_relPos = [[player]] [[worldToModel]] [[position]] car;</code> |EXAMPLE2=
</code>|EXAMPLE1=  


|x3= <code>_relPos = car [[worldToModel]] [12000,5000];
|x3= <code>_relPos = car [[worldToModel]] [12000,5000]; </code>|EXAMPLE3=
</code>|EXAMPLE1=
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| [[worldToModelVisual]], [[vectorWorldToModel]], [[modelToWorld]] |SEEALSO=
| [[worldToModelVisual]], [[vectorWorldToModel]], [[modelToWorld]] |SEEALSO=
 
}}
}}


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|WORLDTOMODEL]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|WORLDTOMODEL]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 17:54, 2 September 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Converts position from world space to object model space.
Groups:
Uncategorised

Syntax

Syntax:
model worldToModel position
Parameters:
model: Object
position: Array - world position, format PositionAGL or Position2D
Return Value:
Array - position relative to model, format PositionRelative

Examples

Example 1:
_relPos = myObject worldToModel [0,0,0];
Example 2:
_relPos = player worldToModel position car;
Example 3:
_relPos = car worldToModel [12000,5000];

Additional Information

See also:
worldToModelVisualvectorWorldToModelmodelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section