worldToModel: Difference between revisions

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|descr= Converts position from world space to object model space.
|descr= Converts position from world space to object model space.
 
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will be [[vectorMultiply|divided]] by the object scale.}}
|s1= model [[worldToModel]] position
|s1= model [[worldToModel]] position



Revision as of 17:03, 29 July 2021

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space.
For scaled objects, the relative position will be divided by the object scale.
Groups:
Positions

Syntax

Syntax:
model worldToModel position
Parameters:
model: Object
position: Array - World position, format PositionAGL or Position2D
Return Value:
Array - Position relative to model, format PositionRelative

Examples

Example 1:
_relPos = myObject worldToModel [0,0,0];
Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
Example 3:
_relPos = car worldToModel [12000,5000];

Additional Information

See also:
worldToModelVisual vectorWorldToModel modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note