worldToModel: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma1 |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
|version2= 1.00


|gr1= Positions |GROUP1=
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| Converts position from world space to object model space. |DESCRIPTION=
|game4= tkoh
____________________________________________________________________________________________
|version4= 1.00


| model [[worldToModel]] position |SYNTAX=
|game5= arma3
|version5= 0.50


|p1= model: [[Object]] |PARAMETER1=
|gr1= Positions


|p2= position: [[Array]] - world position, format [[PositionAGL]] or [[Position2D]] |PARAMETER2=
|descr= Converts position from world space to object model space.
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will be [[vectorMultiply|divided]] by the object scale.}}
|s1= model [[worldToModel]] position


| [[Array]] - position relative to model, format [[PositionRelative]] |RETURNVALUE=
|p1= model: [[Object]]


|x1= <code>_relPos = myObject [[worldToModel]] [0,0,0];</code> |EXAMPLE1=
|p2= position: [[Array]] - World position, format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


|x2= <code>_relPos = [[player]] [[worldToModel]] [[position]] car;</code> |EXAMPLE2=
|r1= [[Array]] - Position relative to model, format [[Position#PositionRelative|PositionRelative]]


|x3= <code>_relPos = car [[worldToModel]] [12000,5000]; </code>|EXAMPLE3=
|x1= <sqf>_relPos = myObject worldToModel [0,0,0];</sqf>
____________________________________________________________________________________________


| [[worldToModelVisual]], [[vectorWorldToModel]], [[modelToWorld]] |SEEALSO=
|x2= <sqf>_relPos = player worldToModel ASLToAGL getPosASL car;</sqf>
}}


<h3 style="display:none">Notes</h3>
|x3= <sqf>_relPos = car worldToModel [12000,5000];</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
}}
{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 11:25, 13 May 2022

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space.
For scaled objects, the relative position will be divided by the object scale.
Groups:
Positions

Syntax

Syntax:
model worldToModel position
Parameters:
model: Object
position: Array - World position, format PositionAGL or Position2D
Return Value:
Array - Position relative to model, format PositionRelative

Examples

Example 1:
_relPos = myObject worldToModel [0,0,0];
Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
Example 3:
_relPos = car worldToModel [12000,5000];

Additional Information

See also:
worldToModelVisual vectorWorldToModel modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note