ArmAtec/Sandbox – User
About Me
|
Age: 24
Preferred game mode: Serious CTI
Likes: Realism
Dislikes: Tking
Website: Armatechsquad
Sex: Male and yes please
Location: England
Payed for arma: December 06
Armed Assault Unofficial Tools by Me
Armatech ArmA Dedicated Server Manager
This is a tool for all your dedicated server needs
Website: :Armatech ArmA Dedicated Server Manager
ArmAtechSquad_Dedicated_Server_Tool wiki page
ArmedAssault.eu Server Watch And Direct play Launcher
This tool is a custom made MP Launcher for ArmedAssault.eu
Website: ArmedAssault.eu Server Watch
Handy Hints
JIP problems add this to the init.sq(s/f)
@!isNull player
Scripts
Create Discoball effect
_Uposaa = discoheli
_light = "#lightpoint" createVehicleLocal getpos _Uposaa;
_light lightAttachObject [_Uposaa, [0,0,0]]
#redo
_light setLightBrightness random 1.0;
_light setLightAmbient[random 1.0, random 1.0, random 1.0];
_light setLightColor[random 1.0, random 1.0, random 1.0];
~0.01
goto"redo"
Create Smoke effects (Drop commands)
_craft =_this select 0;
_VelAng =
[
private ["_vel","_x","_y","_z","_Hvel","_Ang"];
_vel = Velocity (_this select 0);
_x = _vel select 0;
_y = _vel select 1;
_z = _vel select 2;
_Hvel = sqrt(_x^2 + _y^2);
If (_Hvel == 0) then
{
If (_z > 0) then {_Ang = 90};
If (_z < 0) then {_Ang = -90};
If (_z == 0) then {_Ang = 0};
};
If (_Hvel != 0) then {_Ang = Atan (_z/_Hvel)};
_Ang
];
;\ca\data\ParticleEffects\BLOOD\BLOOD
;\ca\data\ParticleEffects\CLOUDLETSAND\CLOUDLETSAND
;\ca\data\ParticleEffects\CLOUDLETWATER\CLOUDLETWATER
;\ca\data\ParticleEffects\FireAndSmokeAnim\SmokeAnim
;\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim
;\ca\data\ParticleEffects\PSTONE\PSTONE
;\ca\data\ParticleEffects\RocketSmoke\RocketSmoke
;\ca\data\ParticleEffects\SPARKSEFFECT\SPARKSEFFECT
;\ca\data\ParticleEffects\WATEREFFECTS\WATEREFFECTS
#top
_dir = getDir _craft
_pos2 = getPosasl _craft
_pitch = [_craft] call _VelAng
_yoff = -3 + cos _pitch
_zoff = -3 + sin _pitch
_ang = 30
_v = 2
_hvel = _v * Cos _ang
_xvel = 0
_yvel = _hvel
_zvel = _hvel * Tan _ang
_shape = ["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim",8,5,8];
_animationame = "";
_type = "billboard";
_timerperiod = .5;
_lifetime = 1;
_pos = [((_pos2 select 1)+(_yoff * sin _dir)) ,((_pos2 select 1)+(_yoff * cos _dir)), ((_pos2 select 2) + _zoff)]
hint format ["%1",_pos]
_movevel = [_xvel , _yvel, _zvel]
_rotationvel = 1;
_weight = 1;
_volume = .5;
_rubbing = 0;
_size = [0.5,6,10];
_col_anim_ranp = [[0.2,0.17,0.124,0.4],[0.5,0.46,0.31,0.1],[1,1,1,0]];
_randirintensity = [0.2];
_ontimer = 1.2;
_beforedestroy = 0.25;
_uknown1 = ""
_uknown2 = ""
_uknown3 = ""
drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3];
?(WIZ_TOMtest) :exit
~0.01
goto "top"