World Editor: Power Line Generator – Arma Reforger
A Power Line Generator is a generator creating a power line (cables and poles) along a shape.
Requirements
- A Shape (polyline, spline) defining the power line's path (see Vector Tool).
- A power line generator entity as a direct child to this shape.
Prefabs
Road Generator Prefabs can be found in Data
Options
Pole Setup
There are four pole types:
- Start Pole - the pole type that starts it all
- Default Pole - the standard pole that will run the distance between Start Pole and End Pole
- End Pole - the pole that ends the power line
- Junction Pole - the pole that connects to another powerline
Distance
Defines the expected distance between poles.
Default Pole
Defines the default pole's entity.
Start Pole
Defines the start pole's entity.
End Pole
Defines the end pole's entity.
Default Junction Pole
Defines the junction pole's entity.
Rotate 180 Degree Yaw Start Pole
Rotates the start pole 180° to "face" the other poles.
Rotate 180 Degree Yaw End Pole
Rotates the end pole 180° to "face" the other poles.
Clearance
Defines the minimum distance from the polyline for other objects to be generated ("empty space" around poles line).
Randomisation
Random Pitch Angle
Defines the angle randomization (in 0..180° range) of pitch - "rolling towards the back".
Random Pitch On Both Sides
Makes the Random Pitch Angle go both sides (forward and back), effectively doubling the range (-180..+180°)
Random Roll Angle
Defines the angle randomization (in 0..180° range) of roll - "rolling towards the right".
Random Roll On Both Sides
Makes the Random Roll Angle go both sides (left and right), effectively doubling the range (-180..+180°)
Apply Pitch And Roll Default
Applies the Pitch and Roll settings to the default pole.
Apply Pitch And Roll Start
Applies the Pitch and Roll settings to the start pole.
Apply Pitch And Roll End
Applies the Pitch and Roll settings to the end pole.
Power Lines
Powerline Material
Defines the power line cable material to be used between poles.
Debug
Draw Debug Shapes
Used to display debug shapes on generation.
Unsorted
Color
Defines the line's color.