BIS fnc establishingShot: Difference between revisions
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|1.00|= Game version | |1.00|= Game version | ||
|arg= global |= Arguments in MP | |||
|eff= local |= Effects in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|p9= fadeIn: [[Boolean]] - Fade in after completion (default: true) |= Parameter 9 | |p9= fadeIn: [[Boolean]] - Fade in after completion (default: true) |= Parameter 9 | ||
| [[Boolean]] true when done |= Return value | | [[Boolean]] - true when done |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn [[BIS_fnc_establishingShot]]</code> |= | |x1= <code>[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn [[BIS_fnc_establishingShot]]</code> |= | ||
____________________________________________________________________________________________ | |||
|exec= spawn |= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | | |= See also | ||
}} | }} | ||
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<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 17:55, 26 January 2018
Description
- Description:
- Play a fake UAV observational sequence which serves as an establishing shot.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn] spawn BIS_fnc_establishingShot
- Parameters:
- target: Object or Array - Target or target's position
- text: String - Text to display
- altitude: Number - (optional) Altitude (in meters)
- radius: Number - (optional) Radius of the circular movement (in meters)
- angle: Number - Viewing angle (in degrees)
- rotation: Number - Direction of camera movement (0: anti-clockwise, 1: clockwise, default: random)
- iconOptions: Array - Objects/positions/groups to display icons over
Syntax: [[icon, color, target, size X, size Y, angle, text, shadow], (...)] - mode: Number - 0: normal (default), 1: world scenes
- fadeIn: Boolean - Fade in after completion (default: true)
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn BIS_fnc_establishingShot
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
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