BIS fnc isUnitVirtual: Difference between revisions
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| {{Function|= Comments | {{Function|= Comments | ||
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| |  | | arma 3 |= Game name | ||
| |1.00|= Game version | |1.00|= Game version | ||
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| |  | | Return if unit is virtual (used for example for Zeus players).|= Description | ||
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| | [object] call [[BIS_fnc_isUnitVirtual]] |= Syntax | |||
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| |p1= object: [[Object]] - Object to be turned into virtual unit|= Parameter 1 | |||
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| |  | | [[Boolean]] - [[True]] if virtual unit|= Return value | ||
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| |x1= <code></code> |=   | |x1= <code>_isVirtual = someObject [[call]] [[BIS_fnc_isUnitVirtual]];</code> |= | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | |= See also | | [[BIS_fnc_initVirtualUnit]] |= See also | ||
| }} | }} | ||
Revision as of 10:37, 31 May 2018
Description
- Description:
- Return if unit is virtual (used for example for Zeus players).
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object] call BIS_fnc_isUnitVirtual
- Parameters:
- object: Object - Object to be turned into virtual unit
- Return Value:
- Boolean - True if virtual unit
Examples
- Example 1:
- _isVirtual = someObject call BIS_fnc_isUnitVirtual;
Additional Information
- See also:
- BIS_fnc_initVirtualUnit
Notes
- 
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