Game logic - Dialogue – Ylands
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*Each answer can call different script instructions | *Each answer can call different script instructions | ||
*Selected answer is obtained via '''Answer Id''' in '''On Answer''' event (see example) | *Selected answer is obtained via '''Answer Id''' in '''On Answer''' event (see example) | ||
<gallery> | |||
Image:Ylands-Editor-Dialogue-example1a.png|Properties | |||
Image:Ylands-Editor-Dialogue-example1b.png|On Answer | |||
Image:Ylands-Editor-Dialogue-example1c.png|Dialogue window | |||
</gallery> | |||
=Properties= | =Properties= |
Revision as of 16:34, 2 December 2018
Description
When initiated using Show Dialogue instruction, it will display a window of predefined options as defined in properties. After selecting a option On Answer event will be called inside the Dialogue logic. It's possible to show/hide answer options using Answer Enabled instruction, or modify their text.
- Dialogue between player and world entity (i.e NPC)
- Initiated via Show Dialog instruction
- Player selects from pre-defined answers
- Each answer can call different script instructions
- Selected answer is obtained via Answer Id in On Answer event (see example)
Properties
Question
- Question displayed in the header of the dialogue
Options
- List of possible answers
- Number in the header of the option → answer Id
Show leave button
- Whenever to show "leave" button in the Dialogue window.
Dialogue events
Related instructions