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| <pre>{{Command|=
| | == Notes to myself == |
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| | 1.00 |=
| | [ ] reorganize ofp section |
| ____________________________________________________________________________________________
| | [ ] maybe introduce new category "Reference Lists" for lists like actions, EHs, configs? |
| | | [ ] extend getting started in bi wikiing page - reading |
| | Adds an event handler to a given unit. For more information about event handlers and their
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| types check the scripting topic Event Handlers in this reference. You may add as many event
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| handlers of any type as you like to every unit, if you add an event handler of type "killed"
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| and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to
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| delete event handlers. |=
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| ____________________________________________________________________________________________
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| | object '''addEventHandler''' [type, code] |=
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| |p1= object: [[Object]] |=
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| |p2= type: [[String]] - Explanation |=
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| |p3= code: [[String]] - Explanation |=
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| | [[Integer]] - The index of the currently added event handler is returned. Indices start at
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| 0 for each unit and increment with each added event handler. |=
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| |mp= Multiplayer behaviour . . . |=
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| ____________________________________________________________________________________________
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| |x1= Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor
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| invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam
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| et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est
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| Lorem ipsum dolor sit amet.
| |
| | |
| <code>Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor
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| invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua.</code>
| |
| | |
| At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea
| |
| takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur
| |
| sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam
| |
| erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita
| |
| kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. |=
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| ____________________________________________________________________________________________
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| |x2= Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor
| |
| invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam
| |
| et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est
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| Lorem ipsum dolor sit amet. |=
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| ____________________________________________________________________________________________
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| | [[removeEventHandler]] |=
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| }}</pre>
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| makes
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| {{Command|=
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| ____________________________________________________________________________________________
| |
| | |
| | 1.00 |=
| |
| ____________________________________________________________________________________________
| |
| | |
| | Adds an event handler to a given unit. For more information about event handlers and their
| |
| types check the scripting topic Event Handlers in this reference. You may add as many event
| |
| handlers of any type as you like to every unit, if you add an event handler of type "killed"
| |
| and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to
| |
| delete event handlers. |=
| |
| ____________________________________________________________________________________________
| |
| | |
| | object '''addEventHandler''' [type, code] |=
| |
| | |
| |p1= object: [[Object]] |=
| |
| | |
| |p2= type: [[String]] - Explanation |=
| |
| | |
| |p3= code: [[String]] - Explanation |=
| |
| | |
| | [[Integer]] - The index of the currently added event handler is returned. Indices start at
| |
| 0 for each unit and increment with each added event handler. |=
| |
| | |
| |mp= Multiplayer behaviour . . . |=
| |
| ____________________________________________________________________________________________
| |
| | |
| |x1= Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor
| |
| invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam
| |
| et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est
| |
| Lorem ipsum dolor sit amet.
| |
| | |
| <code>Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor
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| invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua.</code>
| |
| | |
| At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea
| |
| takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur
| |
| sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam
| |
| erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita
| |
| kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. |=
| |
| ____________________________________________________________________________________________
| |
| | |
| |x2= Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor
| |
| invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam
| |
| et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est
| |
| Lorem ipsum dolor sit amet. |=
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| ____________________________________________________________________________________________
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| | [[removeEventHandler]] |=
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| }}
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| [[Category:Sandbox]] | | [[Category:Sandbox]] |