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| | == Note == |
| | If you are searching my tutorial on animations, take a look [[ArmA:_How_to_animate_a_model|here]]. |
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| [[Category:Sandbox]] | | [[Category:Sandbox]] |
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| '''[[ArmaTokenNames|ArmA]]'''
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|
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| ==audibleFire==
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| [[TokenNameValueTypes|Float]]
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| audibleFire=5.0000;
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|
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| ==airLock==
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| [[TokenNameValueTypes|Boolean]]<br>
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| '''Description:''' Declares if ammo can lock on air targets.
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| airLock=1;
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|
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| ==cartridge==
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| [[TokenNameValueTypes|String]]<br>
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| '''Description:''' Declares the path to the cartridge model, which may be ejected on each shot.
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| cartridge="FxCartridge";
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|
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| ==canLock==
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| [[TokenNameValueTypes|Integer]]<br>
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| '''Description:''' Declares if ammo is able to lock (necessary for airLock, irLock, laserLock)
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| '''Values:''' 0 = false, 1 = cadet mode only, 2 = always.
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| canLock=0;
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|
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| ==cost==
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| [[TokenNameValueTypes|Float]]<br>
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| '''Description:''' ?
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| cost=1;
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|
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| ==CraterEffects==
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| [[TokenNameValueTypes|String]]<br>
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| '''Description:''' Declares which crater effect to spawn on hit on ground.
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| CraterEffects="ExploAmmoCrater";
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|
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| ==deflecting==
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| '''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Integer]]<br>
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| '''Description:''' Declares if ammo is deflecting.
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| deflecting=10;
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|
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| ==explosionEffects==
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| [[TokenNameValueTypes|String]]<br>
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| '''Description:''' Declares which explosion effect to spawn on hit.
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| explosionEffects="ExploAmmoExplosion";
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|
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| ==explosionTime==
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| [[TokenNameValueTypes|Integer]]<br>
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| '''Description:''' Declares after how many seconds ammo will explode (e.g. used on timed hand grenades).
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| explosionTime=5;
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|
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| ==explosive==
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| [[TokenNameValueTypes|Boolean]]<br>
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| '''Description:''' Declares if ammo is explosive.
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| explosive=0;
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|
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| ==hit==
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| [[TokenNameValueTypes|Float]]<br>
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| '''Description:''' Damage on hit.
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| hit=8;
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|
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| ==indirectHit==
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| [[TokenNameValueTypes|Float]]<br>
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| '''Description:''' Damage in indirectHitRange.
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| indirectHit=8;
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|
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| ==indirectHitRange==
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| [[TokenNameValueTypes|Float]]<br>
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| '''Description:''' Radius in metres where indirectHit damage is caused.
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| indirectHit=8;
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|
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| ==irLock==
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| [[TokenNameValueTypes|Boolean]]<br>
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| '''Description:''' Declares if ammo can lock on IR-targets.
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| irLock=0;
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|
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| ==lightColor[]==
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| [[TokenNameValueTypes|Array]]<br>
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| '''Description:''' Declares color of light (e.g. on flares).
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| lightColor[]={1,1,1,0};
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|
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| ==maneuvrability==
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| [[TokenNameValueTypes|Float]]<br>
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| '''Description:''' Declares maneuvrability of ammo (?).
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| manueuvrability=30;
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|
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| ==manualControl==
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| [[TokenNameValueTypes|Boolean]]<br>
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| '''Description:''' Declares if ammo can be controlled by the player during flight (?).
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| manualControl=0;
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|
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| ==maxControlRange==
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| [[TokenNameValueTypes|Integer]]<br>
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| '''Description:''' Declares in which disctance to player ammo can be controlled during flight (?).
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| maxControlRange=5000;
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|
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| ==maxSpeed==
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| [[TokenNameValueTypes|Integer]]<br>
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| '''Description:''' Declares the maximum speed (m/s).
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| maxSpeed=241;
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|
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| ==model==
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| [[TokenNameValueTypes|String]]<br>
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| '''Description:''' Declares path to model.
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| model="/ca/weapons/bullet"
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|
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| ==laserLock==
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| [[TokenNameValueTypes|Boolean]]<br>
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| '''Description:''' Declares if ammo can lock on laser designated targets.
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| laserLock=0;
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|
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| ==proxyShape==
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| [[TokenNameValueTypes|String]]<br>
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| '''Description:''' Declares the model of this weapon used in proxies on vehicles.
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| proxyShape="\ca\air\sidewinder_proxy";
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|
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| ==simulation==
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| [[TokenNameValueTypes|String]]<br>
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| '''Description:''' Declares simulation type. <br>
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| '''Possible values:''' "shotBullet", "shotShell", "shotSmoke", "shotTimeBomb", "shotMine", "shotIlluminating", "shotPipeBomb", "laserDesignate", "shotRocket", "shotMissile"
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| model="/ca/weapons/bullet"
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|
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| ==simulationStep==
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| [[TokenNameValueTypes|Float]]<br>
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| '''Description:''' Declares path to model.
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| model="/ca/weapons/bullet"
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|
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| ==sound...==
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|
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| ===...Hit===
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| ===...Fly===
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|
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| ==supersonicCrackNear==
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| ==supersonicCrackFar==
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|
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| ==thrust==
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| [[TokenNameValueTypes|Float]]<br>
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| '''Description:'''
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| thrust=2000;
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|
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| ==thrustTime==
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| [[TokenNameValueTypes|Float]]<br>
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| '''Description:'''
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| thrustTime=0.200000;
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|
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| ==timeToLive==
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| [[TokenNameValueTypes|Integer]]<br>
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| '''Description:''' ?
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| timeToLive=4;
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|
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| ==tracerColor[]==
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| [[TokenNameValueTypes|Array]]
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| '''Description:''' Declares tracer color, format is {Red,Yellow,Green,Transparency}.
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| tracerColor[]={1.00,0.00,0.00,0.40};
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|
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| ==tracerColorR[]==
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| [[TokenNameValueTypes|Array]]
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| tracerColorR[]={1.00,0.00,0.00,0.40};
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|
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| ==trackLead==
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| '''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Float]]<br>
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| '''Description:''' ?
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| trackLead=0;
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|
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| ==trackOversteer==
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| '''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Float]]<br>
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| '''Description:''' ?
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| trackOversteer=5.000000;
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|
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| ==typicalSpeed==
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| '''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Integer]]<br>
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| '''Description:''' ?
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| typicalSpeed=120;
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|
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| ==visibleFire==
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| [[TokenNameValueTypes|Float]]<br>
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| '''Description:''' ?
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| visibleFire=18;
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|
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| ==visibleFireTime==
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| [[TokenNameValueTypes|Integer]]<br>
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| '''Description:''' ?
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| visibleFireTime=18;
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