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| {{Delete|All the page's information should have been moved to [[Multiplayer Scripting]]}}
| | #REDIRECT [[Multiplayer Scripting#Locality]] |
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| Entities in OFP are handled, in multiplayer, by one computer alone (the server), which sends updates about this entity to all clients connected to the MP game.
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| A unit is "local" when it is handled by the local computer (only registered on that machine,other clients connected won't see that unit as local).
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| To know if a unit is local, use the [[local]] script command.
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| == Basic Rules ==
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| The basic rules to determine locality are as follows:
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| ''server'' = The dedicated server or the client that is hosting the game
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| ''client'' = A game instance used by a player, normally each is on a separate computer
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| * The player's unit is ''always'' local to its client
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| * AI units are always local to the client of their leader
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| * A vehicle is always local to the client of its driver
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| * AI leaders are always local to the server, if placed in the mission editor
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| * AI units created after mission start via scripting will be local to the computer that issued the command
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| * Empty vehicles/objects placed in the mission editor are local to the server
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| * Empty vehicles/objects created after mission start via scripting (with createVehicle for example) are local to the machine that issued the command
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| == Effects of different localities ==
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| Knowing locality of a unit is very important as certain command only affect local units (see [[moveInDriver]] for example).
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| Other commands have only local effect, nothing will be done outside of computer where the command was issued (see [[setFog]] for example).
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| A unit can change locality during its lifetime. Typical cases are:
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| * A player dying (his squad AI units are passed to server)
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| * Use of a [[join]] command
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| * Units or players entering or exiting a vehicle
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| * [[Team_Switch|TeamSwitch]]
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| * [[selectPlayer]]
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| == Further reading ==
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| * [[Multiplayer Scripting]]
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| * [[6thSense.eu:EG#Locality|6thSense Editing Guide]]
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| [[Category: Scripting Topics]]
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