From Bohemia Interactive Community
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| Entities in OFP are handled, in multiplayer, by one computer alone, which sends updates about this entity to other computers connected to the MP game.
| | #REDIRECT [[Multiplayer Scripting#Locality]] |
| A unit is said "local" when it is handled by the local computer.
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| To know if a unit is local, use the [http://community.bistudio.com/wiki/local local] script command.
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| The basic rules to determine locality are as follows:
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| - Player's character is of course local to player's PC
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| - AI units in a group whose leader is player are local to player's PC.
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| - All other AI units are local to server (may be player's PC, of course).
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| - Vehicle is always local where the driver is local
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| Knowing locality of a unit is very important as certain command only affect local units (see [http://community.bistudio.com/wiki/moveInDriver moveInDriver] for example).
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| Other commands have only local effect, nothing will be done outside of computer where the command was issued (see [http://community.bistudio.com/wiki/setFog setFog] for example).
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| A unit can change locality during its lifetime. Typical cases are a player dying (his squad AI units are passed to server), use of a [http://community.bistudio.com/wiki/join join] command, or units or players entering or exiting vehicles.
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| [[Category: Scripting_Topics ]]
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Latest revision as of 22:35, 31 January 2019