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| {{Command|= Comments
| | #REDIRECT [[setUserMFDValue]] |
| ____________________________________________________________________________________________
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| | arma3 |= Game name
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| |1.70|= Game version
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| ____________________________________________________________________________________________
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| | When MFD is using user controllers, this command can set values on them. For example, MFD config for Blackfoot has an entry
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| <syntaxhighlight lang=cpp>
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| ...
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| class Draw
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| {
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| alpha = "user3";
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| color[] = {"user0","user1","user2"};
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| ...
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| </syntaxhighlight>
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| which could control color of the MFD. See Example 2-3-4 on how to set different colors of the Balckfoot HUD |= Description
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| | vehicle '''setUserMFDvalue''' [index, value]|= Syntax
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| |p1= vehicle: [[Object]] - an vehicle with MFD |= Parameter 1
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| |p2= index: [[Number]] - index of custom MFD user actions |= Parameter 2
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| |p3= value: [[Number]] - value which should custom source return in MFD |= Parameter 3
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| | [[Nothing]] |= Return value
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| |x1= <code> BIS_Plane [[setUserMFDvalue]] [0,1]; // user0 in MFD will return 1</code> |= Example 1
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| |x2= Set MFD Red:<code>Blackfoot [[setUserMFDvalue]] [0, 1]; // "user0" - 1
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| Blackfoot [[setUserMFDvalue]] [1, 0]; // "user1" - 0
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| Blackfoot [[setUserMFDvalue]] [2, 0]; // "user2" - 0
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| Blackfoot [[setUserMFDvalue]] [3, 1]; // "user3" - 1</code> |= Example 2
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| |x3= Set MFD pale Blue:<code>Blackfoot [[setUserMFDvalue]] [0, 0]; // "user0" - 0
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| Blackfoot [[setUserMFDvalue]] [1, 0]; // "user1" - 0
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| Blackfoot [[setUserMFDvalue]] [2, 1]; // "user2" - 1
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| Blackfoot [[setUserMFDvalue]] [3, 0.1]; // "user3" - 0.1</code> |= Example 3
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| |x4= Hide MFD:<code>Blackfoot [[setUserMFDvalue]] [3, 0]; // "user3" - 0</code> |= Example 4
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| ____________________________________________________________________________________________
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| }}
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| <h3 style="display:none">Notes</h3>
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| <dl class="command_description">
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| </dl>
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| <h3 style="display:none">Bottom Section</h3>
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| [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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