setShotParents: Difference between revisions
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Killzone Kid (talk | contribs) (missing bracket) |
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| [[Nothing]] |= Return Value | | [[Nothing]] |= Return Value | ||
|x1= <code>myProjectile [[setShotParents]] <nowiki>[</nowiki>[[vehicle]] bob, bob];</code> |= Example 1 | |x1= <code>myProjectile [[setShotParents]] <nowiki>[</nowiki>[[vehicle]] bob, bob];</code> |= Example 1 | ||
|x2= <code>tank [[addEventHandler]] ["Fired", {_this [[select]] 6 [[setShotParents]] [tank, [[commander]] tank]];</code> |= Example 2 | |x2= <code>tank [[addEventHandler]] ["Fired", {_this [[select]] 6 [[setShotParents]] [tank, [[commander]] tank]}];</code> |= Example 2 | ||
| [[getShotParents]] |= See Also | | [[getShotParents]] |= See Also | ||
}} | }} |
Revision as of 00:39, 25 March 2019
Description
- Description:
- Sets vehicle and instigator pair for the given projectile.
- Groups:
- Uncategorised
Syntax
- Syntax:
- projectile setShotParents [vehicle, instigator]
- Parameters:
- projectile: Object - the actual projectile shot
- [vehicle, instigator]: Array
- vehicle: Object - Vehicle shooting projectile
- instigator: Object - Person pulling the trigger
- Return Value:
- Nothing
Examples
- Example 1:
myProjectile setShotParents [vehicle bob, bob];
- Example 2:
tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];
Additional Information
- See also:
- getShotParents
Notes
-
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