BIS fnc EXP camp initCharacter: Difference between revisions

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[[Category:Function Group: Campaign|{{uc:EXP_camp_initCharacter}}]]
[[Category:Function Group: Campaign|{{uc:EXP_camp_initCharacter}}]]
[[Category:Functions|{{uc:EXP_camp_initCharacter}}]]
[[Category:Functions|{{uc:EXP_camp_initCharacter}}]]
[[Category:Placeholder function]]
[[Category:{{Name|arma3}}: Functions|{{uc:EXP_camp_initCharacter}}]]

Revision as of 01:59, 2 April 2019

Hover & click on the images for description

Description

Description:
/*
	Author: Thomas Ryan

	Description:
	Assigns correct appearance and loadout of story characters based upon their vehicle classnames.
	Must be executed on all machines.

	Parameters:
		_this select 0: OBJECT - The character to be initialized
		_this select 1 (Optional): Can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)

	Returns:
	True if successful, false if not.
*/
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[] call BIS_fnc_EXP_camp_initCharacter
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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