BIS fnc reviveOnStateJIP: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{Function|= Comments | arma3 |Game name= |1.42|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* Author: J...")
 
m (infobox to template)
Line 29: Line 29:
#define STATE_INCAPACITATED 2
#define STATE_INCAPACITATED 2
#define STATE_DEAD 3
#define STATE_DEAD 3
*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=


|[] call [[BIS_fnc_reviveOnStateJIP]]|Syntax=
|[] call [[BIS_fnc_reviveOnStateJIP]]|Syntax=

Revision as of 15:27, 2 April 2019

Hover & click on the images for description

Description

Description:
/*
	Author: Jiri Wainar

	Description:
	Used to execute state specific code localy on client that is JIPping.

	Parameters:
		_this select 0: STRING - Variable that carries the state value over the network, defined by macro VAR_TRANSFER_STATE.
		_this select 1: SCALAR - State.
		_this select 2: OBJECT - Unit to set the status for.


	Returns:
	True if successful, false if not.

	States:
		#define STATE_RESPAWNED			0
		#define STATE_REVIVED			1
		#define STATE_INCAPACITATED		2
		#define STATE_DEAD				3
*/
Template:placeholder
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[] call BIS_fnc_reviveOnStateJIP
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note