get3DENIconsVisible: Difference between revisions

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m (format)
m (template:command argument fix)
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* showScene: [[Bool]] - visibility in the scene
* showScene: [[Bool]] - visibility in the scene
* showMap : [[Bool]] - visibility in the map
* showMap : [[Bool]] - visibility in the map
|= RETURNVALUE
|RETURNVALUE=  


|x1= <code>[[if]] ([[get3DENIconsVisible]] [[select]] 0) [[then]] {[[hint]] "Icons are visible in the map.";};</code>|= EXAMPLE1
|x1= <code>[[if]] ([[get3DENIconsVisible]] [[select]] 0) [[then]] {[[hint]] "Icons are visible in the map.";};</code>|EXAMPLE1=  
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[[set3DENLinesVisible]]
[[set3DENLinesVisible]]
[[get3DENLinesVisible]]
[[get3DENLinesVisible]]
  |= SEEALSO
  |SEEALSO=  
|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 10:31, 7 April 2019

Hover & click on the images for description

Description

Description:
Get visibility state of Eden Editor icons.
Groups:
Uncategorised

Syntax

Syntax:
get3DENIconsVisible
Return Value:
Array in format [showMap, showScene]
  • showScene: Bool - visibility in the scene
  • showMap : Bool - visibility in the map

Examples

Example 1:
if (get3DENIconsVisible select 0) then {hint "Icons are visible in the map.";};

Additional Information

See also:
set3DENIconsVisible set3DENLinesVisible get3DENLinesVisible

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes


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