Island Anims - Care and feeding – Talk
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Mods (as opposed to addons) get round this by having their own \<Mods>\ directory, but they too, must hardwire the anim into (by convention) \<Mods\Addons\blah | Mods (as opposed to addons) get round this by having their own \<Mods>\ directory, but they too, must hardwire the anim into (by convention) \<Mods\Addons\blah | ||
: I see no need for anything complicated here. I would try something along lines of ''cutscenes[]={"doe1_anim\intro"};'' --[[User:Suma|Suma]] 15:40, 17 July 2006 (CEST) |
Revision as of 14:40, 17 July 2006
The problem - what problem?
One wrinkle remains however with Island Anims. They cannot be inside a pbo. Neither their own, nor any other. This then prevents relative references being made to them. They must be hard wired to a known folder.
I think this is not true. I see no reason for this. Opening Island Anim files is done the same way as any other file in OFP and it really should use pbo as appropriate.
--Suma 09:32, 17 July 2006 (CEST)
relative path to cutscene
haven't looked at this issue for some time now, but certainly intend to with ArmA
cutscenes[]={"..\ADDONS\doe1_anim\intro"};
the ..\
is the problem. It pulls pack to the root directory from (I dont' know where) and as such a hardwired folder is required. (you cant use an \addon(.pbo), nor, for that matter ..\addon(.pbo)
it can't find the addon(.pbo) as such.
--ook? 15:08, 17 July 2006 (CEST)
if wrong, i'm wrong, but i am not aware of ANY user created island that has successfully attached an anim other than a hardwired folder (conventionally \Addons\anim\blah)
Mods (as opposed to addons) get round this by having their own \<Mods>\ directory, but they too, must hardwire the anim into (by convention) \<Mods\Addons\blah
- I see no need for anything complicated here. I would try something along lines of cutscenes[]={"doe1_anim\intro"}; --Suma 15:40, 17 July 2006 (CEST)