BIS fnc bloodEffect: Difference between revisions
| m (formatting, see also) | m (template:command argument fix) | ||
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| | Adds the bleeding effect post-processing effect to the players screen.  |=  | | Adds the bleeding effect post-processing effect to the players screen.  |DESCRIPTION= | ||
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| | [10] call '''BIS_fnc_bloodEffect'''; |=  | | [10] call '''BIS_fnc_bloodEffect'''; |SYNTAX= | ||
| |p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. |= Parameter 1 | |p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. |= Parameter 1 | ||
| | [[Nothing]] |=  | | [[Nothing]] |RETURNVALUE= | ||
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| | [[BIS_fnc_indicateBleeding]] |=  | | [[BIS_fnc_indicateBleeding]] |SEEALSO= | ||
| }} | }} | ||
Revision as of 11:26, 7 April 2019
 
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect;
- Parameters:
- Number - Duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
- [10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
- 
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