BIS fnc VRFadeIn: Difference between revisions
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| Fade In effect for VR. |= | | Fade In effect for VR. |DESCRIPTION= | ||
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| call [[BIS_fnc_VRFadeIn]] |= | | call [[BIS_fnc_VRFadeIn]] |SYNTAX= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>[[call]] [[BIS_fnc_VRFadeIn]];</code> |= | |x1= <code>[[call]] [[BIS_fnc_VRFadeIn]];</code> |EXAMPLE1= | ||
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| [[BIS_fnc_VRFadeOut]] |= | | [[BIS_fnc_VRFadeOut]] |SEEALSO= | ||
}} | }} | ||
Revision as of 14:34, 7 April 2019
Description
- Description:
- Fade In effect for VR.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- call BIS_fnc_VRFadeIn
- Return Value:
- Nothing
Examples
- Example 1:
call BIS_fnc_VRFadeIn;
Additional Information
- See also:
- BIS_fnc_VRFadeOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 22, 2018 - 00:42 (UTC)
- Kalthramis
- This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch".