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| Check if unit is stopped by [[stop]] command. |= | | Check if unit is stopped by [[stop]] command. |DESCRIPTION= | ||
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| [[Boolean]] <nowiki>=</nowiki> '''stopped''' unitName |= | | [[Boolean]] <nowiki>=</nowiki> '''stopped''' unitName |SYNTAX= | ||
|p1= unitName: [[Object]] |= | |p1= unitName: [[Object]] |PARAMETER1= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
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|x1= <code>? (stopped _loon1) : [[hint]] "Loon1 is stopped"</code> |= | |x1= <code>? (stopped _loon1) : [[hint]] "Loon1 is stopped"</code> |EXAMPLE1= | ||
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| [[stop]] |= | | [[stop]] |SEEALSO= | ||
}} | }} |
Revision as of 14:49, 7 April 2019
Description
- Description:
- Check if unit is stopped by stop command.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
? (stopped _loon1) : hint "Loon1 is stopped"
Additional Information
- See also:
- stop
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters