BIS fnc animalBehaviour: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
Lou Montana (talk | contribs) m (Text replacement - "|= Game name " to "|Game name= ") |
||
Line 2: | Line 2: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma 3 | | | arma 3 |Game name= | ||
|1.00|= Game version | |1.00|= Game version |
Revision as of 23:11, 29 August 2019
Description
- Description:
- Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [animal] call BIS_fnc_animalBehaviour
- Parameters:
- animal: Object - The controlled animal
- Return Value:
- Nothing
Examples
- Example 1:
[animal] call BIS_fnc_animalBehaviour;
Additional Information
- See also:
- Animal BehaviourcreateAgent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 29, 2014 - 19:38 (UTC)
- Killzone Kid
-
To override, add
_agent setVariable ["BIS_fnc_animalBehaviour_disable", true];
right after agent creation.